Threads of reality
Lvl4 rogue. M. 7/25 EXP
HP: 6/6 ATT:3 (1+2) DEF:7 (0+7)
Leather pants: +1 DEF
leather coif: +1 DEF
A wand of fireballs: Fires a ball of fire for 4 damage. Has 8 uses left before disintegrating. Major action
small dose of poison
1 healing cap
1 diluted healing potion: +2HP
Bandaging: major action. Keep an enemy at 0HP from dying.
Sneak attack: Attacking from the shades ignores armour
Smooth talker: People will generally always like you.
Pickpocket: Can attempt to pickpocket a weapon, piece of jewelry, armour… In the middle of combat whilst in stealth.
How does that even work? = 5% chance of being detected while sneaking
Pocket magnet: Stuff just randomly tends to appear inside his pockets, sometimes useful, but mostly just redundant.