Magic equipment

Description:

Spells
Fireball: Deals 4 fire damage 35g
moderate heal: Restores 2 HP 60g
Cure Disease Spell: Removes disease 12g
Remove curse: Removes basic curses 18g
Cleanse poison: Removes poisons: 6g
Prestidigitation: 3 gold
Bless: wards the target against ailments- The next status effect inflicted is ignored. 10 gold
Lesser ward: set up a magical shield to protect the entire party. The entire party’s def is raised by one. minor action 15 gold
Greater ward: Sets up a magical shield that protects the entire party. The entire party’s def is raised by two. Ranged users within the field cannot be hit by arrows unless there is nobody in melee to protect them. minor action 30 gold
Surpreme ward: Sets up a magical shield that protects the entire party. The entire party’s def is raised by two. People inside the field, using ranged attacks or taking no actions are completely immune to damage. minor action 50 gold
greater heal: Restores 3 HP, 120 gold
Detect magic: Detects magic minor 3 gold
Dispel magic: Dispels magical traps and the like (Can not be used on equipment- That is disenchanting) major 10 gold
Magic hand: minor 5 gold
Silence: Disallows the target to cast spells until they make a successful check. major 10 gold
Blind: Target has a 50% chance to miss it’s next attack. Minor. 15 gold
Inspiring word: Raises an ally’s attack by 1 for the duration of the battle. 10 gold

Staves
Tier 1
Regular staff: +1 mag damage 19 gold

tier 2
lightwood staff: +2 mag damage, has two enchantable slots. ??? gold

equipment
Focus object: Stores a spell. This spell can be used by anyone for a minor action. 20 gold
Greater focus object: Stores a spell. This spell can be used by anyone freely. 40 gold
Divine staff: Grants the “gods favor” 25 gold

Bio:

Magic equipment

Threads of reality mortimer