Threads of reality
A guide to enchanting
The following is a guide to enchanting, how to “create” enchantments and the requirements for these.
The most basic material requirements are:
A mana stone (10 gold)
An item to enchant
With this, only the most basic of enchantments can be created, equalling a +1 bonus. The enchantment can however be improved with the use of a catalyst, improving the bonus to +2(10 gold, arcane essence) or +3(40 gold, dark/white eco). The use of an essence also allows the user to determine whether the enchantment needs to be offensive or defensive.
This, however, creates only a very basic enchantment. In order to create more intricate enchantments, enchanters use essences to guide the enchantment in the right direction. This to either refer to the element itself or one of the “properties” linked to said element. Rarely, two essences are used to even further define the properties of the enchantment.
(Refer to: Elements
Note that generally not all properties of elements are listed- In doubt, ask.)
Note that, generally, an enchanter can “substitute” elements with their own power if they have sufficient practice in said element. (Extremely powerful enchanters can even use their own power to substitute as an catalyst instead)
If an enchanter does not possess the aptitude to provide the required element, an essence is required for the appropriate enchantments.
For example, if one would wish to enchant a blade with a +2 fire enchantment, he would use an arcane essence as catalyst, and a fire essence for the fire aspect.
A more advanced example would be a blade that is permanently poisoned- This could for example use a nature essence.
So to summarize, an enchantment is done as following:
-An item to be enchanted is selected.
-A mana stone is presented
With following optional steps:
-A catalyst is used to increase the power of the enchantment
-An essence(s) is used to determine the properties of the enchantment